Computers and Technology

5.27 LAB*: Program: Soccer team roster (Vectors)This program will store roster and rating information for a soccer team. Coaches rate players during tryouts to ensure a balanced team.(1) Prompt the user to input five pairs of numbers: A player's jersey number (0 - 99) and the player's rating (1 - 9). Store the jersey numbers in one int vector and the ratings in another int vector. Output these vectors (i.e., output the roster). (3 pts)Ex:Enter player 1's jersey number:84Enter player 1's rating:7Enter player 2's jersey number:23Enter player 2's rating:4Enter player 3's jersey number:4Enter player 3's rating:5Enter player 4's jersey number:30Enter player 4's rating:2Enter player 5's jersey number:66Enter player 5's rating:9ROSTERPlayer 1 -- Jersey number: 84, Rating: 7Player 2 -- Jersey number: 23, Rating: 4...(2) Implement a menu of options for a user to modify the roster. Each option is represented by a single character. The program initially outputs the menu, and outputs the menu after a user chooses an option. The program ends when the user chooses the option to Quit. For this step, the other options do nothing. (2 pts)Ex:MENUa - Add playerd - Remove playeru - Update player ratingr - Output players above a ratingo - Output rosterq - QuitChoose an option:(3) Implement the "Output roster" menu option. (1 pt)Ex:ROSTERPlayer 1 -- Jersey number: 84, Rating: 7Player 2 -- Jersey number: 23, Rating: 4...(4) Implement the "Add player" menu option. Prompt the user for a new player's jersey number and rating. Append the values to the two vectors. (1 pt)Ex:Enter a new player's jersey number:49Enter the player's rating:8(5) Implement the "Delete player" menu option. Prompt the user for a player's jersey number. Remove the player from the roster (delete the jersey number and rating). (2 pts)Ex:Enter a jersey number:4(6) Implement the "Update player rating" menu option. Prompt the user for a player's jersey number. Prompt again for a new rating for the player, and then change that player's rating. (1 pt)Ex:Enter a jersey number:23Enter a new rating for player:6(7) Implement the "Output players above a rating" menu option. Prompt the user for a rating. Print the jersey number and rating for all players with ratings above the entered value. (2 pts)Ex:Enter a rating:5